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Jabbithole has been updated for WildStar Reloaded. Weekly updates shall resume as usual. Thanks for the patience!
Shock Pulse
Tier 7
1.25 sec cast
10 sec cooldown
10 sec cooldown
Range 0 - 25 m
Freeform
Mobile
Freeform
Mobile
Fire 3 beams that each deal 11.12%SP +3.01*lvl physical damage, apply a Snare to 5 foes, and generate 10 Volatility.
Snare: Reduces Movement Speed by 17% for 5s. Stacks 3 times.
Generates 150% Threat.
Snare: Reduces Movement Speed by 17% for 5s. Stacks 3 times.
Generates 150% Threat.
Tier Upgrade:
+ 0.23%SP damage per beam, +1% Snare per beam
Tier 4 Major Upgrade: Gaining 10 stacks of Shock Pulse Token will reset Shock Pulse's cooldown.
Mortar Strike builds 5 stacks.
Electrocute builds 1 stack per tick.
Particle Ejector builds 1 stack per tick.
Tier 8 Major Upgrade: If hit by all beams and Snare goes full duration, foe is Rooted for 1.25s.
Tier 4 Major Upgrade: Gaining 10 stacks of Shock Pulse Token will reset Shock Pulse's cooldown.
Mortar Strike builds 5 stacks.
Electrocute builds 1 stack per tick.
Particle Ejector builds 1 stack per tick.
Tier 8 Major Upgrade: If hit by all beams and Snare goes full duration, foe is Rooted for 1.25s.