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Jabbithole has been updated for WildStar Reloaded. Weekly updates shall resume as usual. Thanks for the patience!
- An Introduction by the Author -
The title of this book is a misnomer, one that my publisher believes in more fiercely than ever I did, and therefore I have decided to allow it. But it is not accurate. I, Victor Lazarin, can no more tell you precisely how I did it any more than I could do it again, I suspect. In alchemy, as in any other science, one relies as much on happy accident as one counts on planning and careful experimentation. But what this tome will provide is an accounting of my journey from simple alchemist to the most hated - and, in some places, revered - Mordesh alive.
Well... somewhat alive.
Why did I set out to transform my people? Was it simple arrogance, as some have said? Was I mad to try and grant eternal life to the world I loved? Was there ever a chance the Everlife Elixir could have worked? Perhaps the answer is "yes" to all of these questions. You must read this text and decide, for I can only pass on what I feel I know, and learned, and still feel after all these years. And of course, everything I remember. And what I remember... is everything.
From an early age, I was fascinated with death. I have no doubt this began when I lost my mother to the Algor Plague - the moment I first learned what death was, at a tender age - but it was not the ending of life that intrigued me, of course. It was the end of death that I sought to achieve. And so I began to study alchemy in all its forms.
[The introduction continues at great length, covering Lazarin's creation of a new alchemical formula to purify foodstuffs at the age of twelve, his ascension to lead the Alchemists Union at age eighteen, and his intentions regarding the Everlife Elixir. But the real details are saved for later in the book. Perhaps you will find additional pieces of this book elsewhere.]
The title of this book is a misnomer, one that my publisher believes in more fiercely than ever I did, and therefore I have decided to allow it. But it is not accurate. I, Victor Lazarin, can no more tell you precisely how I did it any more than I could do it again, I suspect. In alchemy, as in any other science, one relies as much on happy accident as one counts on planning and careful experimentation. But what this tome will provide is an accounting of my journey from simple alchemist to the most hated - and, in some places, revered - Mordesh alive.
Well... somewhat alive.
Why did I set out to transform my people? Was it simple arrogance, as some have said? Was I mad to try and grant eternal life to the world I loved? Was there ever a chance the Everlife Elixir could have worked? Perhaps the answer is "yes" to all of these questions. You must read this text and decide, for I can only pass on what I feel I know, and learned, and still feel after all these years. And of course, everything I remember. And what I remember... is everything.
From an early age, I was fascinated with death. I have no doubt this began when I lost my mother to the Algor Plague - the moment I first learned what death was, at a tender age - but it was not the ending of life that intrigued me, of course. It was the end of death that I sought to achieve. And so I began to study alchemy in all its forms.
[The introduction continues at great length, covering Lazarin's creation of a new alchemical formula to purify foodstuffs at the age of twelve, his ascension to lead the Alchemists Union at age eighteen, and his intentions regarding the Everlife Elixir. But the real details are saved for later in the book. Perhaps you will find additional pieces of this book elsewhere.]
Fool's Hope
Fort Vigilance
Everpool Sanctum
Wildfall Commune
Discovery Heights
The Undergrove
Blademother's Refuge
The Gamma Ruins
Giant's Wall
Wilderrun Chase
West Glen
Marshal's Haven
Rotwood Collective
Spirevale Landing
Research Camp Echo
Devastation Ridge
Vitara's Refuge
Sister's Watch
Luminai Hybridization Complex
Deathbringer Hollow
Kel Ulgar
The Silent Clearing
Sanctuary Hill
The Battlemound
Twilight Grove
Deepfall Spires
Fool's Hope
Fort Vigilance
Everpool Sanctum
Wildfall Commune
Discovery Heights
The Undergrove
Blademother's Refuge
The Gamma Ruins
Giant's Wall
Wilderrun Chase
West Glen
Marshal's Haven
Rotwood Collective
Spirevale Landing
Research Camp Echo
Devastation Ridge
Vitara's Refuge
Sister's Watch
Luminai Hybridization Complex
Deathbringer Hollow
Kel Ulgar
The Silent Clearing
Sanctuary Hill
The Battlemound
Twilight Grove
Deepfall Spires
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